為什麼 Nemotron-30B 無法編寫俄羅斯方塊
一位開發者嘗試使用 nemotron-30b 生成 three.js 遊戲,但代碼卻始終有問題,這揭示了當前大語言模型在處理複雜編碼任務時的局限性。
a developer documented a failed attempt to build an ai-powered game generator inspired by 'the amazing digital circus', using nemotron-30b to create three.js games. initial prompting failed, and efforts to augment the model with 'skill cards' via rag—distilled using openai's codex—still resulted in broken code and blank screens. the project was scaled back to a simple html toymaker that can only handle basic games like snake, struggling with anything more complex like tetris. this illustrates the current gap between llm code generation capabilities and the requirements for functional, complex software architectures.