獨立遊戲《big walk》使用AI修復漏洞,引發遊戲節爭議
big walk開發商house house使用llms修復了一個漏洞,引發了獨立遊戲節評委對遊戲開發中使用ai的爭議. 這影響了獨立遊戲開發者及其披露政策。
house house, the developer of big walk, used llms sparingly to fix a thorny unity engine bug that was slowing the game down with infinite length shadows. the ai-assisted fix consisted of 10 lines of code, representing well under 0.1% of big walk's code. this limited ai use has sparked a controversy among indie game festival judges, with 19 jurors releasing a statement declining to vote for games that use generative ai, citing ecological, economic, psychological, and labor harms. the debate raises questions about ai usage disclosure in game development and the need for clear policies on ai usage in games.