rotative
arstechnica ai · 2026年11月11日

独立游戏《big walk》使用AI修复漏洞,引发游戏节争议

big walk开发商house house使用llms修复了一个漏洞,引发了独立游戏节评委对游戏开发中使用ai的争议. 这影响了独立游戏开发者及其披露政策。

read in English · 繁體中文

house house, the developer of big walk, used llms sparingly to fix a thorny unity engine bug that was slowing the game down with infinite length shadows. the ai-assisted fix consisted of 10 lines of code, representing well under 0.1% of big walk's code. this limited ai use has sparked a controversy among indie game festival judges, with 19 jurors releasing a statement declining to vote for games that use generative ai, citing ecological, economic, psychological, and labor harms. the debate raises questions about ai usage disclosure in game development and the need for clear policies on ai usage in games.

read at source ↗

← rotative