rotative
lesswrong ai · May 27, 2026

LLMs fail strategic analysis of simplified cooperative poker

a developer tested llms on a simplified cooperative poker game to see if they could exploit logical side-channel communication strategies. despite the trivial nature of the deterministic solution, frontier models failed to derive optimal play, outperforming random chance only marginally.

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this experiment probed the logical reasoning and strategy formulation capabilities of llms within a constrained multi-agent environment. the game, 'the gang', requires players to deduce card distributions and coordinate token assignments based solely on the observable sequence of actions, a task easily solved by humans using simple signaling encodings like timing or morse code. the developer bypassed expensive api calls for frontier models after initial tests with local open-source models yielded underwhelming results. even though a deterministic solution exists that completes a four-player game in roughly seven rounds, the models demonstrated an inability to discover these algorithmic shortcuts, relying instead on probabilistic guessing.

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