AI ported Command & Conquer to iOS in hours — and it runs natively
anthropic's claude code ported a 2003 pc game to ios in hours using fable 5, converting directx to metal without emulation.
google deepmind's ammaar reshi used anthropic's claude code with the fable 5 game engine to port command & conquer: generals zero hour to native ios in hours. the ai tool handled the complex translation of directx 8 graphics to apple's metal api, achieving a playable build with touch controls in about 40 minutes followed by a few hours of debugging. reshi burned through his entire claude max quota to complete the port and released the source code on github under an open-source license, excluding game assets which users must supply themselves. this demonstrates advanced coding agents managing legacy system translation and complex graphical pipelines, though high memory usage currently causes stability issues on ipads during long sessions.